Nicole Bermeo
baddiecon

BaddieCon 2024

Baddies in Tech's annual conference for women of color in tech!

Project Brief

I was the sole UX Designer for the BaddieCon NYC 2024 website. I designed the entire website from scratch, using visuals from the Graphic Designer, copy from the UX Writer, and stakeholder feedback. The conference, run by Baddies In Tech, was created to empower women of color and allies to develop their professional careers and give them a space to network. This 2nd annual event included expos, panels, and workshops to help our attendees grow their skills and build connections in the tech industry.

Project Role
UX Designer
Timeline
March 2024 - June 2024
Platform
Webflow
Deliverables
Completed Figma Designs to Developer
View Live Website arrow-light baddiecon-frames-desktop

Final frames of ticket purchase, speaker information, featured panels, and agenda on desktop.

baddiecon-frames-mobile

Final frames of ticket purchase, speaker information, featured panels, and agenda on mobile.

Purpose

My goal was to facilitate lasting connections and offer tools for personal business growth. To do so, I needed to address and understand the following obstacles:
Project Goals
Appeal to our target users with a dynamic website that will appeal to their interests.
Key Challenges
  • Time
  • Interest
  • Motivation
  • Choice Factors
Target Users
Women of color and allies that are entering the tech field or already established.

To do so, I considered the following:

Who is BaddieCon's target audience?

The target is women of color. How could I make them feel authentically included and foster a collaborative, open, safe space?


(Image of BaddieCon participants, courtesy of Baddies in Tech)

baddiecon-purpose

What are BaddieCon's user goals?

2024 brought thousands of tech layoffs in the same swoop that thousands of new tech grads were breaking into the field. To be different, BaddieCon needed to deliver employment opportunities and business connections.


(Image of speaker Stephanie Ike Okaforl at BaddieCon)

baddiecon-purpose

What is BaddieCon's definition of success?

To ensure we are working towards the same goal, we laid out success metrics:

  • 50% increase in social media engagement
  • 30% sales increase for future BaddeCons
  • 55% re-attendance rate for BaddieCon 2025

(Networking opportunities were abundant at BaddieCon 2024)

baddiecon-purpose

Who are BaddieCon's competitors?

Knowing what the competition is doing helps us understand the low-hanging fruit and opportunities to stand out in the market. How can I use this opportunity and intel to build a concrete, high-level presence for BaddieCon?


(Social media announcement of sold out tickets on August 15, 2024)

baddiecon-purpose

The Process

Project meetings began in March. The conference was in August so we were already on a time crunch! I previously worked with Baddies in Tech for their 2024 Buildathon, so I had some working demographic data to start building on. To keep track of feedback requests, I maintained a work diary with important meetings, work tasks, and suggestions.


(I kept short, but detailed notes of meetings, tasks, and requests)

baddiecon-process

I studied other tech conferences and their websites to pull inspiration and best practices. What ideas could I take, and what elements could I improve on? I knew I didn't need to reinvent the wheel but if I could deliver the best version of the wheel that would be a win in my book. The first site that caught my attention was INBOUND.

baddiecon-process

#1 INBOUND

What we liked:

  • How INBOUND displayed its speaker lineup
  • How easy it was to filter topic area
baddiecon-process

#2 Dashcon

What we liked:

  • The clean and simplistic layout
  • THE “About” Section

The Three Phases

Our website was always in a constant state of change, depending on what information we needed to push at what time.

Phase 1: Announcing BaddieCon

Goals

  • Raise awareness of the upcoming conference
  • Call for speakers
baddiecon-phases

Phase 2: Tickets Ready for Sale

Goals

  • Announce that tickets are for sale
  • We were still announcing for speakers and sponsors
baddiecon-phases

Phase 3: Presenting BaddieCon

Goals

  • Sell tickets
  • Announce speakers and sponsors
  • Tease workshops
  • Garner excitement, engagement, and awareness
baddiecon-phases

Wireframes

Since the site would need to be dynamic and gradually evolve in stages, I wanted to allow flexibility.

baddiecon-wireframes
baddiecon-wireframes
Figure A

The first iteration of part of our landing page. I wanted to display the text and images, but it took up too much space and required a lot of scrolling.


Figure B

I made the frame smaller, but stakeholders wanted a different layout.


Figure C

I created this final frame to account for the additional text I needed to add

Visual Design

Our graphic designer did a fantastic job applying the tone we wanted to incorporate with BaddieCon. We used feminine colors such as pinks and magentas to highlight that this space is safe for women.

baddiecon-visualdesign
baddiecon-visualdesign

To display our options for BaddieCon24 passes, I made an interactive display to prevent endless scrolling.

Success + Results

Although time and competition were stacked against us, BaddieCon 2024 saw overwhelming success. We not only met, but we overachieved our KPI's:

baddiecon-successresults baddiecon-successresults

Reflections

This is my second time working alongside Baddies in Tech and growing substantially in my field as a UX Designer. I learned that:

Sometimes, there's no need to reinvent the wheel; there are plenty of existing examples to take and mold into your design.

Designs change based on the client's and the users' needs, so always be open-minded and willing to iterate as necessary.

By staying organized and focused, I strategically prioritized tasks to not only meet but exceed expectations.